1: /* displays various glu objects */
2: #include <stdlib.h>
3: #include <GL/glut.h>
4: GLUquadricObj *obj;
5: static GLfloat theta[] = {0.0,0.0,0.0};
6: static GLint axis = 2;
7: void init()
8: {
9: glClearColor(1.0, 1.0, 1.0, 1.0);
10: glColor3f(1.0, 0.0, 0.0);
11: obj = gluNewQuadric(); //Create quadrics to draw simple geometric shapes
12: gluQuadricDrawStyle(obj, GLU_LINE); //Draw the shapes using different OpenGL primitives
13: //GLU_LINE Quadrics are drawn “wireframe,” using line primitives.
14: }
15: void display()
16: {
17: /* display callback, clear frame buffer and z buffer,
18: rotate object and draw, swap buffers */
19: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
20: glLoadIdentity();//Reset the drawing perspective
21: glRotatef(theta[0], 1.0, 0.0, 0.0);
22: glRotatef(theta[1], 0.0, 1.0, 0.0);
23: glRotatef(theta[2], 0.0, 0.0, 1.0);
24: gluDisk(obj, 0.5, 1.0, 10, 10);
25: // GLUquadric* quad, GLdouble inner,GLdouble outer,GLint slices, GLint loops)
26: //quad== Specifies the quadrics object (created with gluNewQuadric).
27: //inner== Specifies the inner radius of the disk (may be 0).
28: //outer== Specifies the outer radius of the disk.
29: //slices== Specifies the number of subdivisions around the z axis.
30: //loops== Specifies the number of concentric rings about the origin into which the disk is subdivided.
31: //glutWirelcosahedron();
32: //glutWireDodecahedron();
33: //gluSphere(obj, 1.0, 12, 12);
34: //gluCylinder(obj,1.0,0.5,1.0,12,12);
35: //gluPartialDisk(obj,0.5,1.0,10,10,0.0,45.0);
36: //glutWireTeapot(1.0);
37: //glutWireTorus(0.5,1.0,10,10);
38: //glutWireCone(1.0,1.0,10,10);
39: glutSwapBuffers();
40: }
41: void spinObject()
42: {
43: /* Idle callback, spin cube 2 degrees about selected axis */
44: theta[axis] += 0.01;
45: if( theta[axis] > 360.0 ) theta[axis] -= 360.0;
46: glutPostRedisplay();
47: }
48: void mouse(int btn, int state, int x, int y)
49: {
50: /* mouse callback, selects an axis about which to rotate */
51: if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis = 0;
52: if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis = 1;
53: if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis = 2;
54: }
55: void myReshape(int w, int h)
56: {
57: glViewport(0, 0, w, h);
58: glMatrixMode(GL_PROJECTION);
59: glLoadIdentity();
60: if (w <= h)
61: glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
62: 2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
63: else
64: glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
65: 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0);
66: glMatrixMode(GL_MODELVIEW);
67: }
68: void key(unsigned char key, int x, int y)
69: {
70: if(key=='x') glutIdleFunc(NULL);
71: if(key=='s') glutIdleFunc(spinObject);
72: }
73: void main(int argc, char **argv)
74: {
75: glutInit(&argc, argv);
76: glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
77: glutInitWindowSize(500, 500);
78: glutCreateWindow("object");
79: init();
80: glutReshapeFunc(myReshape);
81: glutDisplayFunc(display);
82: glutIdleFunc(NULL);
83: glutMouseFunc(mouse);
84: glutKeyboardFunc(key);
85: glutMainLoop();
86: }
Thursday, May 15, 2014
Opengl,C++ : Display Various glu Objects
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